Sprinting Warbrute
Dash and "attacks each combat if able" are a designer's matched pair: the keyword lets a body hit once and leave before the downside catches up, and the compulsory-attack clause is the tax that pays for the aggressive rate. Hard-cast for , this is a 5/4 you cannot hold back, a liability the moment the board stalls or a bigger blocker sits across the table. Dash it in for
and the drawback rarely bites: it gains haste and returns to your hand at end of turn, so on future combats it can never be forced into a bad attack. Note what it does not have, though. No evasion, no trample, so a 5/4 with no way through a fat blocker is not guaranteed to land five damage; the dash mode is best pointed at open boards or backed by removal that clears the lane. The card is really two creatures depending on which cost you choose, and the Ogre's recklessness only bites on the slow line. Because the dashed body comes back rather than staying committed, the four-mana price buys a redeployable threat you can throw at an open flank turn after turn. It is a clean illustration of how a keyword and a static drawback can be engineered to cancel: the clause that makes this creature a liability on a clogged ground stall goes quiet the moment you only ever pay to attack once and take it back.
