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Moxonomy

Springjaw Trap

Artifact1 generic mana

The cost is split across the turn structure in a way most burn spells cannot manage: one mana to deploy, four more and a tap to fire. Flash is what makes that stagger pay. You commit a single generic mana while your opponent is tapped out or overcommitting, and the artifact sits there reading as harmless clutter until it isn't. Three damage arrives at instant speed for five mana total, a poor rate on paper, but the rate isn't the point; the point is that the payment lands on two separate clocks. That split is the whole design lever. It lets a deck bank the cheap half when spare mana would otherwise sit idle, then settle the expensive half once the target reveals itself, whether that's a creature, a planeswalker, or a face. Because it resolves as an artifact rather than a red instant, it answers to a different set of enablers: it can be tutored, recurred, or fed to sacrifice engines that never ask what it does. This is removal wearing a permanent's clothes, priced high but deployable through windows a straightforward burn spell slams shut.

Springjaw Trap (iko)
IKO · #241common
Pricing
Normal: $0.15
Foil: $0.05
Oracle Text

Rules text

Flash 4 generic mana, Tap, Sacrifice this artifact: It deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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