Springjack Shepherd
Count the white pips already committed across your permanents, and this is the army you get: a 0/1 Goat for every white mana symbol sitting in those mana costs. It is a payoff wired to color density rather than the usual triggers for an army-builder, which scale with land drops or creatures cast. The reward measures how white your board has actually chosen to be: a mono-white shell with white symbols stacked across cheap permanents pays out far more than a two-color build that splashed white late. The trigger reads permanents you control, not your whole deck or hand, so the count is only as large as the board assembled before it resolves; there is no payoff for a deck full of white pips still sitting in the library. The Goats themselves are deliberately feeble, 0/1 bodies built for sacrifice fodder, convoke, or chump blocking, so the design never pretends the count alone closes a game. It promises a proportional pile of expendable white creatures and nothing grander. The 1/2 Wizard body is almost incidental, a delivery vehicle for a counting effect that asks you to read your own battlefield as a resource. The whole design rests on chroma's central premise: that the literal pips on your cards, your color commitment made visible, can itself be the quantity a payoff measures.

