Spreading Flames
Seven mana for six damage divided at instant speed is a wide multikill, not a removal spell, and the math is the whole appeal: split the six points however the board demands, picking off as many bodies as their toughness allows. Where Pyroclasm or Anger of the Gods hits everything for a flat number, this concentrates the damage where it counts and spares your own creatures entirely, giving midrange and control a targeted answer rather than a symmetric sweeper. The cost is the obvious tax. Instant-speed flexibility on a divided-damage burn spell wants to come down for a fraction of this, and at seven it can only justify itself by killing several creatures at once or by ending a stalled board in a single shot. The instant speed is the design's real argument: hold it through your opponent's attack, let blocks be declared, then cast it once you can see exactly how the board has committed. The division is locked the moment you cast, so the skill is reading the assignment correctly against the creatures in front of you, not adjusting mid-resolution. It is the kind of spell that sits dead in the early turns and resolves a clogged ground in one motion, priced so that the payoff has to be a multi-creature swing or it is not worth the slot.
