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Moxonomy

Spread the Sickness

Sorcery4 generic manaBlack mana

Unconditional creature removal at this cost is a deliberate overpay, and the surcharge buys the proliferate rider stapled behind it. Strip the destroy clause and you are paying a premium to advance every counter on the board at once, which lands very differently depending on what your board is made of. In a deck stacked with planeswalkers, the kill spell becomes a tempo play that also ticks every loyalty toward an ultimate; in a +1/+1 counters shell, it grows your team mid-removal; against an opponent carrying poison or charge counters, it can quietly advance an alternate clock. The destroy-then-proliferate sequence matters too, since you can blow up a blocker and pump the survivors in the same breath. What keeps the card honest is that it does only one of these jobs well at a time: as raw interaction it overpays, and as a proliferate engine it spends a removal spell you might rather hold. Removal that doubles as a counter payoff is a narrow lane, and this is one of the cleaner examples of the genre: it asks you to build a board where proliferating is worth the cost, then rewards you for doing both jobs in a single cast.

Spread the Sickness (td2)
TD2 · #79common
Pricing
Normal: $0.12
Foil: $0.38
Oracle Text

Rules text

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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