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Moxonomy

Spoils of the Hunt

Instant2 generic manaGreen mana

A one-sided bite spell whose damage is bought, not fixed. Cast bare, the pump does nothing: your creature strikes with only its current power, enough to trade with something small. Feed it Treasure and every mana that comes off a cracked token adds another +1/+0 before the strike lands, so the more Treasure mana you funnel into the cast, the bigger the swing. That coupling is the design idea. Ordinary bite spells pay a flat rate for a flat effect; this one converts a resource you were already generating on the side into a scaling one-shot, gated specifically to Treasure rather than any ramp. And the damage is strictly one-sided: your creature hits, the target does not swing back, sidestepping the mutual-destruction gamble that makes true fight spells like Prey Upon a risk into a larger blocker. The instant-speed clause is what makes banking the Treasure worthwhile. Hold the mana, let an opponent commit a threat, then spend stored gold mid-combat or at end of turn for an exactly-lethal shot at the biggest thing they have assembled. It rewards a board where the Treasure was going to exist anyway, converting what would otherwise be flat removal into a burst that peaks precisely when your side has mana to burn.

Spoils of the Hunt (afr)
AFR · #205common
Pricing
Normal: $0.06
Foil: $0.07
Oracle Text

Rules text

Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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