Splicer's Skill
Splice usually meant riding a burst effect onto a spell you were already casting: extra damage, a bounce, a counter stapled onto whatever Arcane trigger you had in hand. This version asks a different question of the keyword: what if the spliced-on payload was a permanent instead of a one-shot? The token half is a plain sorcery-speed Golem when hard-cast, forgettable on its own terms. The splice half is where the design turns, because a spell that never leaves your hand when spliced can add a 3/3 to any instant or sorcery you fire, turn after turn, as long as you have the mana and something to attach it to. That repeatability is the whole lever. Splice was built as a combat-math accelerant, an effect you dumped once for immediate value; bolting it to a durable artifact creature reframes it as an engine piece that widens the board every time you cast a removal spell or a cantrip, without ever spending the card. It wants a deck already leaning on cheap spells, and it pays that deck a body for work it was doing anyway. The trick is that splice keeps the card in your hand indefinitely: the token is a rider you get to reuse rather than a creature you commit and lose.

