Splash Lasher
Blue rarely gets to remove a blocker outright, so it borrows the effect instead: a stun counter is a tempo tax, not a kill, freezing a creature through its next untap step and asking your opponent to eat a turn they had already paid for. Stapling that lock to a 3/3 body is what changes the math. A creature that carries its own tempo swing is a threat and an answer at once, and Offspring doubles the event: for the extra cost, the token copy arrives with its own tap-and-stun, splitting one card into two staggered locks across two bodies. Freezing a single attacker for a turn is a small edge; freezing two while committing a pair of blockers is a board that grinds forward on its own clock. The structural elegance of the stun counter is that it makes tapping durable: a Frost Titan-style hold that survives the opponent's untap step without spending a card each turn to maintain it. That is the mechanic's whole trick, and this Frog Wizard packages it into a splittable piece, the kind of blue tempo piece that wants to be cast twice and swing while it locks two creatures down.
