Spitting Gourna
Reach plus morph is green's answer to a problem flyers create in the late game: the unmorph flip turns a generic 2/2 ground body into a 3/4 with Reach that suddenly catches an evasive attacker the opponent was counting on getting through. That ambush is the whole point. Face down, it reads as every other morph, identical to a removal trap or a value creature, so the player swinging a flyer past it is committing into a body that might block it with no signal pointing one way or the other. Flipping for is steep, and the 3/4 on the other side is unremarkable when cast face up, which is deliberate: this is priced as a deterrent and a piece of information warfare rather than a creature anyone wants to pay full freight for. Early morph design leaned hard on this guessing game, where a cheap face-down shell makes every blocker a question the attacker has to answer before combat begins. What this one adds to that template is a tax aimed at flying specifically: the Reach on the flipped side means the morph that looked like a ground-only trade is secretly the thing that grounds air superiority, forcing the flyer player to commit before they learn whether the ground stops them.
