Spitting Drake
The firebreathing drake, a design archetype that ran through red's early sets: a flying body with a repeatable pump outlet that turns surplus mana into damage in the air. The twist here is the throttle. Where the classic firebreather (Shivan Dragon being the marquee example) lets you dump your whole pool into power for a single explosive swing, this one caps the activation at once per turn. That restriction reshapes the math entirely. You are not building toward a one-shot alpha strike fueled by an untapped board; the once-per-turn ceiling means a stockpile of mana buys you nothing in a single window. One activation a turn lifts the body to a 3/2 in the air for that swing, and no further, since the pump fades at end of turn and only fires once. The toughness never moves, so the bonus never helps it survive combat, only hit harder, and only by a single point. It is firebreathing redesigned as a deliberately small evasive threat rather than a burst finisher: a cheaper, slower air clock that asks for exactly one mana a turn and rewards you with exactly one extra point of damage, for a color usually impatient about both the patience and the modest payoff.

