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Moxonomy

Spiteful Motives

Enchantment — Aura3 generic manaRed mana

Flash is the entire reason this exists. As a sorcery-speed aura, +3/+0 and first strike on a four-mana enchantment is a non-starter: too slow, too easily two-for-oned when the host is removed in response to a commitment that already spent your mana. The instant-speed window flips that math. You hold it through combat, let the opponent declare blocks expecting a fair trade, then ambush with a creature that swings for three more and drops anything its size before it can hit back. It turns a profitable block into a dead blocker and an open board, which is the trick a red deck actually wants rather than a permanent investment in a single attacker. The cost of that ambush is real: paying four mana to pump a creature that can still be answered on the stack is steep, and you commit the aura before the exchange settles, so a removal spell aimed at the host punishes the tempo you tried to steal. That tension (devastating when it resolves into a clean swing, a clean blowout for the opponent when it whiffs) is the line every combat-trick aura walks, and flash is what lets this one walk it at all rather than rotting on the battlefield waiting for a turn that already passed.

Spiteful Motives (soi)
SOI · #183uncommon
Pricing
Normal: $0.09
Foil: $0.16
Oracle Text

Rules text

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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