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Moxonomy

Spirit Summoning

Sorcery — Lesson1 generic manaRed or White manaRed or White mana

A 3/2 for three with no keyword and no rider reads as below rate until you remember where it lives: not in a library to be topdecked, but in an outside pile you tutor from at will. That changes the accounting entirely. A Lesson trades raw efficiency for guaranteed access, so the correct comparison isn't a maindeck three-drop but a card you can summon on demand whenever a fetch effect has spare selection and nothing more urgent to grab. The token being deliberately vanilla is the point: it is the floor of the pile, the body you reach for when no other lesson is worth learning this turn. The dual-color mana cost is the quieter piece of engineering. Because you tutor for a Lesson rather than draw it randomly, its cost must be payable no matter which half of a red-white deck went looking for it; either color pays the whole thing, so the fetch never strands the card behind the wrong mana. That same agnosticism carries downstream through the token's red-and-white identity, feeding go-wide counts and color-matters triggers regardless of which side of the deck summoned it. This is the Lesson concept in its plainest form: unglamorous, guaranteed, and priced against its accessibility rather than its stats.

Spirit Summoning (stx)
STX · #236common
Pricing
Normal: $0.05
Foil: $0.07
Oracle Text

Rules text

Create a 3/2 red and white Spirit creature token.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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