Spirit Mirror
A self-replacing blocker built on a quirk most enchantments never bother with: a maintenance trigger that checks board state before producing a token. As long as no Reflection exists, your upkeep hands you another 2/2, so the body is genuinely renewable rather than a single payoff. The free destroy ability is the clever part. It looks like a downside (why blow up your own token?) but it is really a reset switch: clear the current Reflection at instant speed for zero mana, and your next upkeep replaces it on schedule. That turns the token into recallable combat fodder, a chump blocker you replenish without spending mana, or a way to clear a Reflection that an opponent's effect has stolen or shrunk before it can be turned against you. Two restrictions keep the engine from running away: the once-per-upkeep cadence means it produces exactly one body per turn cycle and only when the previous one is gone, and the upkeep timing leaves a window where the board sits empty before the replacement arrives. It cannot flood the board the way a conditional-free token factory would. The design speaks to a moment when white's late-game inevitability came from durable enchantments rather than card draw, an early experiment in making a recurring creature out of a permanent that is itself hard to remove.


