Spirit Mascot
Most graveyard payoffs reward filling the yard; this one rewards emptying it. The trigger fires when cards leave your graveyard, which inverts the usual incentive structure: instead of milling and delving to stock a resource, you cash that resource back out and get paid for the exit. Flashback, escape, disturb, unearth, embalm, and every recursion spell that returns a creature to hand all become growth engines here, and crucially the trigger counts the event, not the cards, so one big exile-your-whole-graveyard effect ticks it exactly once. That pushes the design toward a steady drip of small departures rather than a single blowout. The counters are permanent, which matters: unlike a temporary pump, each departure banks lasting stats, so a Boros shell built around cheap recastable spells and self-returning threats can turn a 2/2 into a real clock over a few turns. What makes the card unusual is the accounting it enforces on the graveyard: synergy in this color pair normally asks you to hoard, but pairing this creature with those same enablers turns the yard into a spend-it-to-grow account, where the reward for using your resources is the same body that carried your early game getting harder to answer every time you dip in.
