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Moxonomy

Spirit Cairn

Enchantment2 generic manaWhite mana

Discard is usually an opponent's resource problem; this turns it into yours. The trick is the trigger fires on any player's discard, which means it doubles as a deterrent and a payoff depending on who controls the hand attrition. Point a discard outlet at your opponent and every card they pitch to a Mind Twist-style effect refunds you a flying body; play it across from your own hellbent shenanigans and the cards you cycle, discard to hand size, or feed into rummaging effects each become an optional one-mana Spirit. The White mana tax per token is the lever that keeps it from running away: you choose, per discard, whether the token is worth the mana, so a turn with five discards doesn't drain you dry unless you want the army. It sits in an early-era well of white tokens-from-passive-triggers, a design school that rewarded a deck built around forcing or generating discard rather than slotting in as a generic value piece. What it cannot do is carry itself: absent a discard engine it's a blank enchantment, and the steady, repeatable conversion of cards-into-bodies it offers in exchange scales only with how aggressively you can churn hands.

Spirit Cairn (jud)
JUD · #26uncommon
Pricing
Normal: $0.12
Foil: $1.68
Oracle Text

Rules text

Whenever a player discards a card, you may pay White mana. If you do, create a 1/1 white Spirit creature token with flying.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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