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Moxonomy

Spire Winder

Creature — Snake3 generic manaBlue mana

A 2/3 flier that graduates to a 3/4 the moment you control ten permanents, this is Ascend distilled to its friendliest form. The mechanic's two clauses tend to fight each other: the city's blessing wants a board sprawling with cheap bodies, while a four-mana evader would rather be the reward than one more entry in the count. Spire Winder resolves that tension by being a fair flier at base rate, competent enough to trade and block before the tenth permanent lands, then quietly claiming its bonus once the threshold flips. What makes the upgrade worth chasing is that it sticks: the blessing is a permanent condition, not a token-dependent buff, so once earned the extra point of power and toughness can never be shrunk back by killing whatever pushed you over the line. Built at common, it exists to make the Ascend count feel reachable rather than aspirational, a body any go-wide blue deck could run in the front while its actual payoffs assembled behind it.

Spire Winder (rix)
RIX · #57common
Pricing
Normal: $0.04
Foil: $0.34
Oracle Text

Rules text

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature gets +1/+1 as long as you have the city's blessing.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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