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Moxonomy

Spire Tracer

Creature — Elf ScoutGreen mana

Evasion bought almost for free, on a body that asks nothing back: a one-mana Elf that lands hits the defender cannot legally stop on the ground. Where fear demands black mana and intimidate keys off shared colors, this gates the blocker by ability instead (only flying or reach turns it back), so against a board of vanilla ground creatures it connects every turn no matter how the opponent develops. The 1/1 frame is incidental; reliable connection makes it a delivery mechanism, not a beater, and the cards that want it never care how big the carrier swings. The payoff lives in what it carries through: equipment that converts a hit into a kill, pump that turns a guaranteed swing into a real chunk, on-hit and on-damage triggers that fire whether it connects for one or for ten. Anything that scales off a dependable connection finds a cheap, repeatable courier here. The same narrowness that makes it valuable also makes it fragile: unaccompanied, its damage output is trivial, and it folds to a single flier or one removal spell. One setting, one purpose, and it executes that purpose until the carrier falls.

Spire Tracer (gtc)
GTC · #135common
Pricing
Normal: $0.11
Foil: $0.55
Oracle Text

Rules text

This creature can't be blocked except by creatures with flying or reach.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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