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Moxonomy

Spineseeker Centipede

Creature — Insect2 generic manaGreen mana

Land-to-hand fetch bodies are the humbler cousins of true ramp: no acceleration, just a guaranteed land drop and color smoothing on a creature that also blocks or trades. What separates this one is the delirium clause it carries. The enters trigger fixes and secures your next land early; the same creature converts into a real threat once the graveyard holds four card types. That split turns a card usually filed under "fixing" into one that scales with the game. Early, it grabs a basic and keeps the curve honest. Once delirium comes online, it stands up as a 3/3 with vigilance, a body that can attack and hold back the counterswing on the same turn. The design problem it solves is the one that plagues most utility bodies of this kind: they do their job the turn they enter and then rot as dead weight. Delirium answers that by giving the same permanent a late-game gear, and the vigilance signals that this is a card meant to keep swinging rather than sit back as a blocker. It asks a graveyard-fueled deck to do what it was already doing (spreading lands, instants, sorceries, and creatures across the yard) and rewards that work on a permanent that had already earned its slot the moment it entered.

Spineseeker Centipede (dsk)
DSK · #199common
Pricing
Normal: $0.18
Foil: $0.11
Oracle Text

Rules text

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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