Spiketail Drakeling
The whole creature is a one-shot tax counter you can hold up in combat. The flying body lets it block, attack, and survive a turn cycle like any modest evasive three-drop, but the sacrifice clause turns it into a Daze-style Force Spike that you have already paid for: the spell resolves only if its controller can spare two extra mana on the spot. That structure rewards patience in a way a hardcast counterspell does not. You deploy it early as a clock or a blocker, leave it on the board as a standing threat, and the opponent has to play around it on every spell they cast, taxing their whole sequencing for as long as it sits there. When you finally cash it in, you have spent no mana that turn and given up a body you already got value from. The tension is that it counters nothing on its own: the tax bites hardest in the early turns when two mana is a real ask, and grows nearly free to pay through as the game goes long. It is a soft counter married to a creature, an attempt to give a flier the disruptive reach of a permission spell without asking the deck to choose between developing a board and protecting a plan.

