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Moxonomy

Spikeshell Harrier

Artifact Creature — Robot Turtle4 generic manaBlue mana

Bounce with a governor attached. The tempo half is familiar: a five-mana body that shoves a threat back to hand on the way in, buying a turn and resetting whatever the opponent spent to develop. The second clause is the part that only makes sense inside a race-tracking mechanic, and it reveals how carefully the design hedges its own reach. The speed reduction fires only against the player who is out front, and only when that player is strictly ahead of everyone else, so it can never gang up on a lone opponent's lead in a multiplayer pod without first establishing who the leader is. The floor of 1 is the other guardrail: this can pump the brakes on a runaway, but it cannot strip a player back to a standing start, which keeps the effect from becoming a hard denial of the mechanic it interacts with. That combination (conditional trigger, single target, hard floor) is what separates a corrective tool from a lockout. It is built to punish the frontrunner and slow a snowball, not to police everyone at once. The bounce is the reliable value; the speed clause is the situational rider that turns a solid tempo creature into a targeted answer whenever someone is pulling too far ahead.

Spikeshell Harrier (dft)
DFT · #65uncommon
Pricing
Normal: $0.16
Foil: $0.21
Oracle Text

Rules text

When this creature enters, return target creature or Vehicle an opponent controls to its owner's hand. If that opponent's speed is greater than each other player's speed, reduce that opponent's speed by 1. This effect can't reduce their speed below 1.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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