Spiked Baloth
Four power for four mana is a deliberate number: it sizes the body to push damage past most of the small early blockers green expects to face, and the trample exists to collect on that gap whenever the blocker's toughness comes up short. The two toughness is what pays for that aggression, and it is a steep bill. Nearly anything in combat trades with this beast or simply outlives it, which is why the whole design points at the red zone rather than the ground stall. A defender who chump-blocks still eats power minus the blocker's toughness, so the math only favors the attacker against the cheapest bodies; a wall with four or more toughness shrugs the swing off entirely. That is the card's only trick. There is no pump to amplify the keyword, no second evasion ability stacked on top, no death trigger to make the inevitable trade pay off. Green has filled this curve slot many times, usually with a little more on the card: a relevant creature type, a regeneration shield, a triggered ability worth building toward. This one spends everything on a clean power figure and the most basic aggressive keyword in the color. It is filler in the honest sense, a common-rarity body whose job is to keep an aggressive green clock advancing through soft early defense and nothing beyond that.
