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Moxonomy

Spike Worker

Creature — Spike2 generic manaGreen mana

The Spike mechanic was Stronghold's experiment in liquid stats: creatures that arrive as a reservoir of +1/+1 counters and exist to redistribute them, trading their own size for the size of something else. The Worker is the cheapest, plainest expression of the idea, a body that is only ever as big as the counters it has not yet spent. Each activation is a decommission in progress: moving a counter off shrinks the source and grows the target, so the card is built to dwindle to nothing while leaving its growth banked elsewhere. That gives the counters a portability the era's static pump effects lacked; a Spike's investment outlives the Spike, surviving on whatever creature absorbed it even after the Worker is bounced, sacrificed, or chump-blocked away. The activation is open at instant speed, which lets the counter-shuffling double as a combat trick or a way to bail out a creature mid-removal, though the mana cost on each move keeps the redistribution slow rather than explosive. It is the humble entry point to a small, strange cycle that treated +1/+1 counters not as permanent buffs but as a currency to be banked, spent, and relocated, an idea Magic would return to far more often than the Spikes themselves ever earned a second look.

Spike Worker (sth)
STH · #120common
Pricing
Normal: $0.11
Foil:
Oracle Text

Rules text

This creature enters with two +1/+1 counters on it. 2 generic mana, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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