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Moxonomy

Spike Soldier

Creature — Spike Soldier2 generic manaGreen manaGreen mana

The Spike subtype was Stronghold's experiment in counters-as-currency: a creature that arrives as a battery of three +1/+1 counters and then spends them, either relocating them onto any creature or burning them for a one-shot combat boost. Every counter you spend is a counter the body loses, so the printed engine is a slow drain from a fixed pool of three, with no replacements coming. Send those counters out across your board and the Soldier dwindles to a 0/0 and dies; pump it instead and you get a temporary beater that shrinks every time it swings big. That trade is the whole point of the subtype, and this one is the aggressive cut of the cycle: the +2/+2 ability lets it cash its own counters into a sudden attacker rather than a permanent investment in another creature. What gives the design legs beyond its own combat math is the relocation ability, a repeatable way to move counters at a cost. Anything that cares about creatures with +1/+1 counters, or anything that loops counters back on, turns the Soldier from a wasting asset into a distribution node. The Spikes were an early statement that counters could be a resource you allocate rather than a fixed buff stapled to a body, a concept Magic has returned to many times since.

Spike Soldier (sth)
STH · #119uncommon
Pricing
Normal: $0.13
Foil:
Oracle Text

Rules text

This creature enters with three +1/+1 counters on it. 2 generic mana, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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