Spike Cannibal
The Spike tribe was Exodus's experiment in living counter-banks: creatures that entered with +1/+1 counters and existed to move them around, a self-contained sub-game of growth and redistribution built into a single creature type. This one is the predator of that ecosystem. It arrives as a 0/0 that survives only because of the counter it brings with it, then strips every +1/+1 counter off every creature on the board, yours included, and stacks them onto itself. The design is pure asymmetry-in-disguise: the trigger reads as symmetrical (it takes from all creatures), but because the effect resolves onto the Cannibal, you are the one who ends up holding the pile. Against a board built on counters (other Spikes, anything that has been pumped or grown over several turns) it functions as a one-sided board-shrink stapled to a finisher that inherits all the stolen mass. What bounds the card is the entry condition: the counter-theft only happens once, on the way in, so there is no engine here, just a single decisive snapshot of the battlefield at the moment it lands. Read it as a removal spell that pays you the corpse: every counter it takes away is a counter it keeps, and the body that walks away is exactly as large as the board it just hollowed out.
