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Moxonomy

Spidery Grasp

Instant2 generic manaGreen mana

The untap clause is what pulls this away from the dozens of straightforward green pump spells around it. Cast it on a creature that has already attacked, or one tapped to crew or activate, and you suddenly have a fresh blocker carrying +2/+4 and reach. That single untap-plus-buff package lets one card do double duty: ambushing an attacker after you have committed your board, or springing a defender the opponent had written off as tapped out. Reach is the third leg, handing a grounded green creature an answer to the flyers green has always struggled to interact with at instant speed. The +4 toughness does the heaviest lifting; it pushes a defender clear of most burn and combat math, so a modest creature trades up against something far larger. None of these three effects is novel in isolation, but stacking an untap, a toughness-skewed buff, and an evasion answer onto a single instant gives green a trick that punishes overextension rather than merely fueling its own attacks. It is a defensive-minded combat spell in a color usually pointed forward, and that inversion is exactly why it reads differently from the green pump spells it sits beside.

Spidery Grasp (gn2)
GN2 · #51common
Pricing
Normal: $0.34
Foil:
Oracle Text

Rules text

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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