Spiderwig Boggart
Fear is one of the oldest evasion keywords in the game, an Alpha-era aura before it became a printed creature trait, and its logic has never changed: it keys off color and artifact bodies rather than the count-based gate that menace later used. Stapling that effect to an enters trigger turns a modest 2/2 Shaman into a one-shot enabler whose gift goes on any creature, not just itself. That targeting flexibility is the design choice that gives the card its only real reach: hand the fear to a teammate and keep the body back, or push a single decisive swing through a board stall. The limitation is written into the keyword itself, since black creatures (alongside artifacts) are the exact bodies that can still throw up a block. Against a board light on both, the trick lands clean; against an opponent whose relevant blockers are all black or artifact creatures, the evasion you just handed out quietly does nothing. The deeper constraint is the trigger itself: there is no activation, no replay, just one window of evasion the turn it lands, which is why the Boggart wants to be flickered or recurred to do the job twice rather than offering evasion on demand. The card is a body plus a single combat surprise, a Shaman built to enable an attack rather than make one, common-rarity glue for a tribal aggro shell that fills out the curve without ever being the reason the shell wins.
