Spider-Man, Web-Spinner
The attack trigger does something more surgical than the evasion keywords it superficially resembles: naming a creature that can't block does not make this beater unblockable, it removes one specific defender from the math. Menace still lets two smaller blockers gang up; blanket unblockability ignores the board entirely. This taxes a single wall and rewards reading which blocker actually matters, then clearing that lane so the rest of the attack (this creature included) resolves into a softer board. Double strike carries the combat from there: a 2/3 that hits twice kills most early defenders in the first-strike step before they swing back, and survives a straight trade into another 2/3. Haste lets the trigger fire the turn he arrives, before an opponent has finished stacking a wall to hide behind. Where aggressive red bodies usually pay for evasion with a smaller frame or a steeper cost, this one keeps both double strike and haste stapled on and buys its evasion through the attack trigger instead. The unpaid bill is durability: nothing here shields him from removal, so the payoff assumes you already hold the tempo it wants to press, and the trigger only earns its keep when there is a board worth carving a lane through.
