Spider-Man, Web-Slinger
Return a tapped creature you control to hand and this comes down for a single white mana, a discount the art frames as the classic swing: launching off one anchor point to reach the next. What that alternative cost actually buys is tempo-positive recursion, which white has historically had to beg for. The tapped requirement is the hinge. You can only bounce a creature that is already tapped, so the discount pays out precisely when a body has finished earning its keep, not as a free flicker on a fresh permanent. On your main phase, with the attack step behind you, you decide which of your creatures is done for the round and cash it back into a cheaper cast while replaying whatever enters-the-battlefield trigger it carries. That timing matters: this is a sorcery-speed play, not a combat trick, so it rewards sequencing your attacks first and rebuilding after, rather than saving a blocked creature mid-fight. It sits in a long line of white value engines built around blinking and rebuying triggers, but the mechanism here is neither a sacrifice outlet nor a flicker spell: it is a self-contained tempo swing that folds the recursion into the creature's own casting cost. The 3/3 is the floor when your hand has nothing worth returning; the reduced cost is the reward for having built a board that wants to reset. The crossover chrome is loud, but the underlying design is a serious attempt to give white the resource recovery it rarely gets to keep.


