Spider-Man Noir
The engine hinges on a word most attack triggers avoid: alone. Sending one creature in unsupported is usually a compromise, the thing you settle for when you cannot muster a full board, but here it becomes the payoff. Each solo attack grows the counter, and because surveil X scales to the total counters already sitting on the attacker, the digging accelerates: the first swing is a single look, a few turns in it might be four cards deep, and the graveyard fills as fast as the threat swells. Menace does the protective work, forcing two blockers instead of one so a lone attacker cannot be chumped into irrelevance and the trigger keeps firing turn after turn. The design tension is deliberate. Going wide is the natural black-aggro instinct, but this creature punishes the swarm and pays you for restraint, asking you to commit to one recurring threat and mine your library to feed whatever wants a full graveyard: reanimation, delve, threshold, escape. It is a self-contained value axis built around a single hard-to-block clock rather than a board of bodies, and the surveil accrual means the return compounds precisely as the board narrows. The 4/4 body for five mana is unremarkable on its own; what earns the slot is the counter-and-surveil loop, and that loop only rewards a player willing to fight the pull toward a wider battlefield.


