Spider-Man India
Web-slinging offers a discount not on the board but on this specific creature: return one of your own tapped creatures to hand and it costs instead of five. That converts a body that already swung into re-deployment fuel, so last turn's alpha strike bankrolls this turn's cheaper cast. The catch worth internalizing is that Pavitr's Sevā never fires on the spell that carries it. An ability that triggers "whenever you cast a creature spell" only functions while the permanent is on the battlefield, and a spell still resolving cannot witness its own casting. The engine only starts once the 4/4 has landed; every creature after that feeds it. That shapes the deck away from a handful of marquee threats and toward a dense, cheap curve, because each new body is another counter and another temporary flier. It descends from green-white bounce-and-replay value shells, but where those keyed off enters-the-battlefield triggers, this keys off the stack, rewarding volume of casts rather than quality of arrivals. The split between what stays and what fades is the design's real decision: the +1/+1 counter is permanent, the flying expires at end of turn. So the ability grows the board first and grants evasion second, letting you pile counters onto one flier or spread them across the team while pushing air exactly where a ground block would otherwise hold. The body is almost incidental. What you are buying is a green-white engine that taxes combat with a rotating threat of counters and flight.

