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Moxonomy

Sphinx's Revelation

InstantX generic manaWhite manaBlue manaBlue mana

The card that defined a control archetype by name. For a few years, Azorius control was simply "Sphinx's Revelation decks," and the spell explains why: it folded card advantage and life gain into a single instant-speed payoff, scaling both off the same X. Drawing cards to refill a hand is old hat; drawing cards while simultaneously climbing out of burn or aggro range, on the unused mana of a passive turn, is what made this the keystone rather than a role-player. The minimum two blue and one white in the cost is the discipline here: this is not a colorless refuel you splash, it pins the deck to a true Azorius base, and the double-blue pip rewards a manabase built to support it rather than a greedy four-color pile. The instant-speed window is the whole strategic axis. A control deck holds up its countermagic and removal, and if nothing demands an answer, it dumps everything into a Revelation, untapping into a refilled hand and a buffer of life that turns the next several burn spells into noise. Every clause works toward the same end: surviving long enough that raw resource volume wins. The lineage of "draw X for X mana" runs back to the earliest blue card-draw, but the life-gain rider is what let this one anchor an entire defensive identity rather than just keep a hand full.

Sphinx's Revelation (mm3)
MM3 · #187mythic
Pricing
Normal: $1.13
Foil: $1.58
Oracle Text

Rules text

You gain X life and draw X cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
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