Spellkeeper Weird
That 1/4 body is the whole pitch: a wall that blocks the early aggressor without dying, holding the ground while its sacrifice ability waits for a spell worth buying back. Regrowth-on-a-stick is an old idea, but stapling it to a defensive creature changes the math. The card doesn't just recur an instant or sorcery; it spends turns absorbing damage first, then converts itself into a second copy of your best removal spell or counterspell exactly when you can afford to lose the blocker. The activation cost is what disciplines it: two mana, the tap, and the creature itself, so the return is genuinely a one-shot rather than a repeatable engine. And because the tap is the only timing restriction (once the Weird has been under your control since your turn began, it activates at instant speed), you can hold the wall up as a blocker deep into an opponent's attack, then cash it in during their end step for the spell you want back on your own turn. What it rewards is patience with your graveyard rather than a specific combo: let a key spell die into the yard, keep the body relevant on defense, then sacrifice it for a second casting once the board has stabilized enough that a 1/4 is no longer earning its keep. It is slow, grinding value built for the long game, priced so the buyback never comes free.
