Spelleater Wolverine
The condition is the whole design conversation here: three instant and/or sorcery cards in the graveyard, and this 3/2 doubles up into a clock that pushes six damage through unblocked and trades favorably or races almost anything. That threshold is not incidental. Spells-matter aggression in red has always faced a deckbuilding tension: the more burn and cantrips you jam to trigger a payoff, the fewer bodies you have to carry the beatdown, and the payoffs themselves rarely put damage on the board. This card sits on the creature side of that ledger while still asking you to fill the graveyard, which means the double strike arrives naturally in exactly the deck that wants it: one that has already spent three cards throwing spells at the opponent. The counter here is your own graveyard, not a construction you assemble, so it flips on midgame and stays on unless something exiles your yard. The friction that pays for the doubled damage is the empty-graveyard window: on an early curve it is a plain 3/2 that dies to everything, and against graveyard hate it reverts to a single hit. What the design is really rewarding is sequencing spells before the swing, turning your cantrips and removal into a delayed combat buff rather than pure tempo. The body never grows; the damage does, and only once you have already been casting.
