Speedball, New Warrior
The pun that governs the design: aim a shot at him and he bounces it somewhere useful. Most creatures dread becoming the target of a spell, and the trigger here inverts that instinct, converting any incoming spell that names him into a growth spurt and a redirect. The redirect is the load-bearing half. Because you "may choose new targets," a removal spell an opponent points at him can be turned back on their own board, or a buff meant for him can be shunted onto a bigger threat once the +2/+2 has resolved. He reads as a hybrid combat creature but plays as a target-laundering engine, turning the act of targeting into both a stat swing and a control lever. The wrinkle is that the trigger fires on any spell that targets him, cast by any player, so the payoff clusters around cheap targeted effects: ping spells, protection auras, even your own bounce, each one feeding the buff while the redirect clause decides where the effect actually lands. The Human Hero body and the flexible hybrid pip keep him accessible, but the real question the card poses is one of margins: how many times per turn can you afford to point a targeted spell at your own hero and still come out ahead on the exchange?
