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Moxonomy

Spectral Shepherd

Creature — Spirit2 generic manaWhite mana

The activated ability is the entire pitch, and it asks for a second color the 2 generic manaWhite mana cost never advertises. A 2/2 flier for three mana is replacement-level on its own; what the design reaches for is a blue splash that turns the Spirit into a bounce engine, picking up any Spirit you control (itself included) to rebuy enters-the-battlefield triggers or yank a creature out of a removal spell at instant speed. That gating is the cost-balance: the bounce is cheap, but it sits behind a blue pip the white half of a Spirit deck has no native reason to play, so the card only earns its slot in an Azorius shell built deliberately around recurring small fliers. There is a real trap built into the ability for the tokens that fill out those decks: bounce a Spirit token to hand and it ceases to exist as a state-based action, so the engine wants permanents with re-castable bodies and on-cast or enter triggers, not disposable creatures. The lineage it sits in is the on-board Spirit-tribal payoff, the repeatable bounce outlet that lets a deck weaponize re-entry value rather than spend cards on it, rewarding a wide board of cheap nonland Spirits over a single expensive one. Outside that frame it is an evasive body with a button it can rarely afford to press.

Spectral Shepherd (soi)
SOI · #38uncommon
Pricing
Normal: $0.07
Foil: $0.15
Oracle Text

Rules text

Flying 1 generic manaBlue mana: Return target Spirit you control to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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