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Moxonomy

Spectral Hunt-Caller

Creature — Wolf Spirit4 generic manaGreen mana

An overrun tacked onto a body, and the price of the activation tells you exactly how to read the card. Six mana to give your team +1/+1 and trample for a turn is a steep rate for the effect: the classic version of this ability, the one every green ramp deck has reached for, costs less and closes games in a single swing. Here the anthem-and-trample push has been deliberately blunted, priced above the curve so that it works less as a finisher and more as a mana sink for a board that has run out of better things to spend on. The 4/4 shell is doing quiet work: you play this for the stats and cash out the ability only when you have flooded, which is a different design intent than the alpha-strike enablers it superficially resembles. Green has a long line of trample-granting team pumps, most of them tuned as combo-adjacent kill buttons; this one sits at the humble end of that lineage, a repeatable but expensive way to squeeze extra reach out of a crowded ground rather than a spell you build your whole plan around. The Wolf Spirit typing gestures at a tribal home the card never fully found, which is why it settles into role-player status: solid, unglamorous, and content to be the twentieth thing your green deck does rather than the first.

Spectral Hunt-Caller (j22)
J22 · #45common
Pricing
Normal: $0.12
Foil:
Oracle Text

Rules text

5 generic manaGreen mana: Creatures you control get +1/+1 and gain trample until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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