Spectacular Pileup
The clever half of this board wipe is the two-step sequence: strip indestructible first, then destroy. Ordinary mass removal that reads "destroy all creatures" runs headlong into indestructible commanders, indestructible tokens, and the pile of ways a modern deck manufactures that keyword; this one closes the loophole before it fires the gun. Because the removal step still says destroy rather than exile, it leaves a creature with a regeneration shield already up, and it does not sidestep death-triggered value; the indestructible cheat, the single most common way to sit under a wrath, is what stops working. Folding Vehicles into the same clause is the other tell: it treats them as the permanent type they are, sweeping crewed and uncrewed alike rather than leaving them stranded as artifacts a creature-only sweeper would ignore. The cost of all that specificity is the mana; five is a full turn later than the genre's baseline, and the effect is symmetrical, so it wants a board you are content to trade away. The cheap cycling clause is the release valve for the games where the board is not worth clearing: a wrath you can cash in for a fresh card in the matchups where you never want to cast it. The design intent runs the length of the card, a sweeper aimed at one specific evasion tactic that still carries its own exit for the games where the punishment never comes due.






