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Moxonomy

Spawning Grounds

Enchantment — Aura6 generic manaGreen manaGreen mana

Point a token-doubler at this and the math gets silly, but the Aura's real appeal is quieter: it converts any land into a repeatable 5/5 factory that shrugs off the removal most decks are stocked to throw. What you buy at eight mana is durability rather than tempo, and the durability comes from where the engine lives. It sits across a land and an Aura, two permanent types many decks are not reflexively equipped to answer, so an opponent who lets it stick is rebuilding into the same board after every sweeper. The enchanted land can produce its first Beast the same turn the Aura resolves, since the land has been under its controller's command since the start of the turn, but that immediate token is not the proposition. The engine is the slow drip after: one trampling Beast per turn for as long as both permanents survive. Trample is what turns the trickle into a clock, because these are not tokens a defender can profitably chump: a lone 5/5 already leaks four damage through a one-toughness blocker, and a widening rank of tramplers makes blocking arithmetic the defender loses. This is grindy inevitability, the payoff ramp-heavy green strategies happily overpay for because they expect the game to run long. The rate is deliberately slow and the cost is steep; the design bets on outlasting removal rather than racing it.

Spawning Grounds (plst)
PLST · #C18-163rare
Pricing
Normal: $0.28
Foil:
Oracle Text

Rules text

Enchant land Enchanted land has "Tap: Create a 5/5 green Beast creature token with trample."
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

2 sets
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