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Moxonomy

Spatial Merging

Phenomenon

Most Phenomena interrupt the plane you are on and send you somewhere else; this one changes the fundamental rule of how many planes you are on. Ordinary planar travel is singular: you occupy one plane, its chaos ability and static effects define the board, and planeswalking swaps that context wholesale. Spatial Merging breaks the exclusivity by depositing you on two plane cards at once, stacking their static effects, their triggered abilities, and their roll-triggered chaos ability into a single overlapping reality. The design leans on the fact that the Planechase engine was never written to expect two active planes simultaneously, so the interactions it produces are genuinely emergent rather than scripted: two "at the beginning of each player's upkeep" clauses fire together, two chaos abilities resolve off one roll, and the table has to adjudicate what a doubled cosmos actually does. It is a rules-stress design in the shape of a variant-format novelty, a card whose entire payload is the momentary confusion and combinatorics of two worlds sharing one space. The reveal-until-two mechanism is the only cost: your planar deck decides which pair of realities collide, so the merge is never something you engineer, only something you survive.

Spatial Merging (opca)
OPCA · #7common
Pricing
Normal: $0.69
Foil:
Oracle Text

Rules text

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
N/A
Vintage
N/A
Commander
N/A
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
Printings elsewhere

Other printings

2 sets
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