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Moxonomy

Sparkmage's Gambit

Sorcery1 generic manaRed mana

Two mana to ping two creatures for a point apiece reads as marginal removal, but the damage is the cover story; the no-block clause is the payload. This is an Aikido trick disguised as a sweeper, built to pry open a stalled board by stripping two would-be defenders out of the combat math while a one-point shock cleans up whatever was already on the brink. The pairing is deliberate: the damage clears the small bodies that block profitably, and the can't-block rider neutralizes the larger ones that survive, so a single card punches two creatures' worth of holes in a defense the turn you swing. That makes it a setup spell rather than a value spell, a card you hold for the alpha strike rather than fire on sight, with its ceiling living entirely in the attack step that follows. The "up to two" wording flexes it down to a plain one-damage shot when no offense is on the table, so it never rots in hand, but the design clearly wants the maximalist line: two targets, two pings, two creatures kept home, and lethal coming through the gap. It works the same combat-denial axis Falter pioneered, buying damage by dictating who can block rather than dealing more of it outright, scaled down to a tidy two-creature trick.

Sparkmage's Gambit (ogw)
OGW · #117common
Pricing
Normal: $0.03
Foil: $0.35
Oracle Text

Rules text

Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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