Spark of Creativity
A removal spell that flips a coin you weighed yourself. The damage dealt equals the exiled card's mana value, so the design hands you a single knob and asks how badly you want to gamble: load your deck with expensive spells and the burn reliably kills, but every miss exiles a card you would rather have cast. The escape hatch is the second mode, where a whiff becomes impulse draw, letting you play the exiled card until end of turn. Everything the card does hangs off that fork. A low curve makes the removal limp but rarely costs you a card worth keeping; a top-heavy curve makes the burn lethal but turns every non-lethal flip into a wasted impulse on a bomb you cannot fully deploy in one turn. It scratches at the same impulse-draw lineage red has chased for years, but with a damage rider bolted on that most of those cards never carried. The result is a one-mana spell that refuses to be a clean answer or a clean cantrip, and that refusal is exactly what it was built to be: a deckbuilding puzzle wearing a removal spell's clothes.

