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Moxonomy

Spark Mage

Creature — Dwarf WizardRed mana

The pinger problem, solved with a catch. Prodigal Sorcerer and its descendants tap to ping at will: a controlled, repeatable source of one damage that picks off X/1 utility creatures from a safe distance. This version is cheaper and represents more of a clock, but it inverts the safety. The damage only fires after combat connects, which means this Dwarf has to actually get through, into a player who may have an untapped X/1 of their own waiting to trade. The ping is a reward for damage already dealt, not a tool for clearing a path to deal it. That ordering is the whole point: with an open lane it functions as a slow, reliable executioner, shooting down a mana dork or a Wizard each turn the connection lands, but it offers nothing on defense and nothing the turn it arrives. The clause also restricts targeting to a creature the damaged player controls, so it cannot reach across the table to clean up a third party's board. It is an evasion-dependent value engine wearing the costume of a pinger, and the gap between those two reads (does it ping freely, or only after it bleeds someone?) is the design.

Spark Mage (ody)
ODY · #222uncommon
Pricing
Normal: $2.45
Foil: $23.56
Oracle Text

Rules text

Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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