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Moxonomy

Spare Supplies

Artifact2 generic mana

The trick this card pulls is turning one card draw into two while never quite costing you a card in the process. It replaces itself the moment it lands, then sits on the battlefield as a stored second draw you cash in later. That deferred cantrip is the entire point: an artifact that has already paid you back is a permanent your other cards get to care about, an artifact to sacrifice, an artifact to blink for another enter-the-battlefield draw, a body for improvise or affinity that also happens to be cantrip fuel. The tapped clause is the friction that stops the front half from being pure free tempo; you draw immediately, but the artifact contributes nothing to the board the turn it arrives, so the smoothing is real but slow. Compared to a plain draw spell that comes and goes, this one lingers as a resource with a second use printed on it, which is exactly what makes it worth more to a deck built around artifacts entering, leaving, and being sacrificed than to a deck that just wants to see more cards. Two mana up front, two mana and a tap on the back end: the total investment for two cards is deliberately unspectacular, and that restraint is what earns it a slot as low-friction fixing and fodder rather than as a genuine card-advantage engine.

Spare Supplies (znr)
ZNR · #254common
Pricing
Normal: $0.26
Foil: $0.27
Oracle Text

Rules text

This artifact enters tapped. When this artifact enters, draw a card. 2 generic mana, Tap, Sacrifice this artifact: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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