Spare Supplies
The trick this card pulls is turning one card draw into two while never quite costing you a card in the process. It replaces itself the moment it lands, then sits on the battlefield as a stored second draw you cash in later. That deferred cantrip is the entire point: an artifact that has already paid you back is a permanent your other cards get to care about, an artifact to sacrifice, an artifact to blink for another enter-the-battlefield draw, a body for improvise or affinity that also happens to be cantrip fuel. The tapped clause is the friction that stops the front half from being pure free tempo; you draw immediately, but the artifact contributes nothing to the board the turn it arrives, so the smoothing is real but slow. Compared to a plain draw spell that comes and goes, this one lingers as a resource with a second use printed on it, which is exactly what makes it worth more to a deck built around artifacts entering, leaving, and being sacrificed than to a deck that just wants to see more cards. Two mana up front, two mana and a tap on the back end: the total investment for two cards is deliberately unspectacular, and that restraint is what earns it a slot as low-friction fixing and fodder rather than as a genuine card-advantage engine.
