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Moxonomy

Sower of Chaos

Creature — Devil3 generic manaRed mana

Falter effects have always been one-shots stapled to a spell: pay once, clear a blocker, watch the enabler evaporate. This devil turns that transaction into a fixture. For 2 generic manaRed mana you tax one creature out of blocking, and because the source is a 4/3 on the battlefield rather than an instant in hand, the ability comes back every turn the red mana holds up. The body does honest four-drop work (it trades up, it races, it demands an answer), but the repeatable ability is what changes the card's job. On a stalled board it peels the fattest wall off the line each turn until the defense runs dry; against a single guard it clears a path for one big attacker while your other creatures stay back to hold ground. The three-mana price per activation is the ceiling that keeps it fair: you rarely swing wide and remove a blocker in the same turn, so the card asks for a position that is already ahead and grinding rather than one looking to explode. What a cheaper trick does once and dies for, this does structurally, without spending a card, handling the quiet path-clearing work that instant-speed interaction usually covers. The permanence is the entire argument for the slot.

Sower of Chaos (fdn)
FDN · #95common
Pricing
Normal: $0.11
Foil: $0.12
Oracle Text

Rules text

2 generic manaRed mana: Target creature can't block this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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