Southern Air Temple
Shrines have always paid the patient player: each individual member does something modest, and the reward scales only as you assemble the full set. Earlier white Shrines cashed that patience out in token generation or life gain. This one pushes the payoff into combat, converting your Shrine count directly into a permanent buff spread across every creature you control, then ticking upward each time another Shrine arrives. That second clause carries the weight: it turns the whole subtheme into a recurring anthem trigger, so drawing your fourth or fifth Shrine is no longer just its own text but a fresh counter on your entire army. The choice of +1/+1 counters over a static continuous boost matters more than it looks. Because the pump is banked onto the creatures themselves, it survives the enchantment leaving play, which inverts how most anthem effects behave; a sweeper aimed at your Shrines does not claw back the growth already sitting on your board. That rewards exactly the deckbuilding pattern Shrines were built to encourage: land the enchantments early and let the counters accumulate. Shrine decks have historically generated durable value while struggling to translate it into damage, and this closes that gap: a stalled row of enchantments becomes an army that can actually end the game.
