Soul's Fire
A bite spell with a fling's geometry: the card itself deals nothing, instead pointing a creature you control at any target and reading that creature's power off the board when it resolves. The design hinges on a question fixed burn never asks, namely whose damage this is. Lightning Bolt's three points come from the red card on the stack; here the source is the creature, so the color, the protections, and any prevention keyed to where the damage originates all follow the body, not the spell. That distinction has teeth against protection-from-red defenders and anything that cares about combat versus noncombat. The other consequence is timing-sensitive: because this names two targets (your creature and the "any target"), removing your creature in response does not stop the spell from resolving; it resolves into nothing, since at resolution there is no power left to deal. You paid for the spell and got an empty board state. The trade against a printed number is scale. A 2/2 buys you a Shock; a fat trampler in the right slot bowls over almost anything in range, including planeswalkers or an opposing player. What earns it over a green fight effect is instant speed with no return blow: held through combat, it ambushes an attacker or turns a blocker into reach while your creature walks away untouched. The asymmetry is paid for honestly. No board, no spell, and a board it never has to rebuild.


