Soulcoil Viper
Reanimation on a stick, sold at a discount and leashed so it cannot run away. The activation eats the Snake itself as fuel and asks a single black mana at sorcery speed, so this is not a combat piece with a hidden second gear; it is a one-shot redeployment that drags a creature out of the yard when you have priority and the board to spare. Permanence is the price of the cheap rate: whatever comes back leaves for good the next time it dies, which forecloses the loop-a-single-fatty engines that make unchecked reanimation broken. What the finality counter takes in ceiling it repays in scaling, because it attaches regardless of the target's mana value, so the payoff tracks your graveyard rather than any cap on what you can return. The tradeoff is committal: sorcery-speed activation means the revival happens in the open, on an empty stack, never as an end-step ambush, and once the counter is on, death is final the second time around. The 2/3 body is deliberately modest, an attrition blocker holding a single resurrection in reserve. It belongs to the black lineage that has always been willing to give back what it kills, but where older reanimation metered the loop with a life payment or a discard, the returning here is capped instead: the creature comes back once, and the exile clause closes the door behind it.
