Soulblade Corrupter
The interesting move here is the conditional deathtouch grant, which keys off an unusual trigger: a creature with a +1/+1 counter attacking one of your opponents. That clause welds two mechanical axes that normally live in different decks. Counter-matters strategies want to grow threats; deathtouch wants to trade up or deter blocks. Bolting them together turns every pumped attacker into a creature opponents cannot profitably block, because the counter that made it bigger now also makes it lethal to anything that stops it. The deathtouch on the body itself reads almost as an afterthought next to the engine it anchors. Note the precise scope of the trigger: it fires on the attack step, only against your opponents, and only for creatures already carrying a counter, so it rewards a board built ahead of combat rather than tricks cast mid-swing. The Partner-with line ties it to Soulblade Renewer, the counter-distributing half of the pairing, which is where the +1/+1 counters this engine wants are meant to come from in the first place. Read together, the two cards form a closed loop: one hands out the counters, the other punishes any opponent who tries to block the creatures wearing them. Its design belongs to the tradition of red-zone enablers that make attacking mathematically miserable for the defender, but routed through black's affinity for inevitability rather than reach.

