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Moxonomy

Soul Tithe

Enchantment — Aura1 generic manaWhite mana

Removal that bills the opponent rather than killing the thing outright, and the elegance is in how the tax scales with what it sticks to. Slap it on a one-drop and the recurring upkeep payment is a rounding error; slap it on a six-mana bomb and you have effectively asked your opponent to keep paying six every turn or lose the permanent. The aura never actually destroys anything: it sets up a standing ransom, which means it answers indestructible threats, regenerators, and anything that shrugs off conventional removal, because sacrifice cares about none of those. The friction it creates is a tempo squeeze more than a clean two-for-one. A defter opponent can simply pay once and untap into a board that has now outpaced your two-mana investment, and against a permanent with low mana value it borders on doing nothing. White does this kind of conditional, opponent-taxing answer better than the color usually gets credit for: rather than spending its own resources to erase a problem, it forces the other player to keep spending theirs to keep one. The cleanest use is on a high-cost permanent your opponent cannot afford to feed every turn, where the upkeep trigger compounds into a hard choice each cycle and the aura quietly drains them out of the game.

Soul Tithe (rtr)
RTR · #23uncommon
Pricing
Normal: $0.18
Foil: $0.55
Oracle Text

Rules text

Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay X generic mana, where X is its mana value.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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