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Moxonomy

Soul-Strike Technique

Enchantment — Aura1 generic manaWhite mana

Auras are card disadvantage waiting to happen: they double up on a creature, and if that creature dies you're down two cards to your opponent's one. This one refunds itself when the enchanted creature dies, converting the blowout into a replacement. Manifest is what makes the refund honest without overpaying: you don't draw a card, you deploy your next card face down as a 2/2, so the value is real but blind, and it plays into whatever your deck is running. If the flipped body is a creature you can pay for it later; if it isn't, you still keep a 2/2 that made good on the trade. The vigilance and the +1/+1 are the front-half incentive, nudging the aura onto an attacker that can hold the fort, but the death trigger is where the card's identity lives: it wants the enchanted creature to trade, not survive, because trading is when it pays out. That inverts the usual anxiety around suiting up a creature. You stop protecting the investment and start hunting for a profitable death, which is a genuinely different way to hold an Aura on the battlefield.

Soul-Strike Technique (mh1)
MH1 · #30common
Pricing
Normal: $0.05
Foil: $0.27
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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